It's an alright exercise in risk management but ultimately the game doesn't feel very rewarding.
The quickest and easiest path to geting all the achieves on hard (save Total Victory which I'm not even going to bother trying) is to ignore farming completely. It's too much of a crapshoot and takes too much time to think about and do. You want your games to be fast so you can more quickly get that one lucky run.
You are better off restarting the game until you get Land value at 15 for the first turn and selling all your land, and just keep going until you can buy Land at a low cost (preferably 5 or 6 but nothing lower than 8). And just keep flip-flopping, buying land low and selling it high whilst keeping the people fed. Disease is actually your best friend here because it results in fewer people to feed. Immigration is bad for the opposite reason, but Infestation can be a real game ender. You just have to keep playing until you get that one lucky run of high disease, low immigration/infestation and a good high-low-high-low rollercoaster on the land values. Took me about 7-8 tries to get Utopian with this strategy and each try was fairly fast. Good luck.
Game is glitchy and nonsensical. The price reduction seemed to apply to the offline watts at first, but no longer does at all. It applies to the idle watts gained and rubbing power correctly, only applies to the battery capacity for the next purchase (and subsequently reverts to the regular price), and never applies to itself. For something with no description that is certainly an inconsistent upgrade. Its also far and away the toughest to get to level 50.
The basket upgrades do not show up in the main screen, so its difficult to tell that they apply.
Rubbing power (the main unique aspect of the game) quickly becomes useless as it scales terribly. It seems like you tried to remedy this with the basket upgrades which works to a point, but I'm over 100 K/s on idle watts and rubbing barely makes an impact.
The offline watts are a nice idea but are horribly overpriced and inefficient given the "bucket" mechanic of battery power maxing out anyway. Also, what precisely is the Overnight success medal's requirement? Because if it's half a Megawatt, I've hit that number several times over.
Fairly basic but enjoyable, unique and well put together.
+Art is nothing amazing but it reminds me of retro NG games.
+Music fits nicely
+The game does cause your eyeballs to jump around a bit with the randomly appearing letters and the approaching guard.
-The game is just too basic to be fun for more than a few minutes. It's a fun timewaster for those few minutes though.
As a final note, nice gta reference with the font and busted screen :P.
Verdict: 4/5, 7/10.
It's great, but not as good as its predecessor.
+ Upgrade system is well done
+ Having to choose between 2 of the 3 mages is a great addition. I love little bits where you can customize your own game instead of just maxing everything.
- It feels like a lite version of Royal Warfare. I didn't care to 3 star every mission like i did that game.
- It gets way more repetitive over a short period than Royal Warfare. Unlike its spiritual predecessor you cannot directly control units and the only thing at your disposal is archer targetting and spells. It is not nearly as engaging and after 10-20 levels it gets very boring.
*Make Royal Warfare 2! This game is fine enough but seriously, make a new game with new classes, upgrades and missions on the first games basis!
4/5 Good, not Great.
Repetitive and boring. Would've been a decent game if it was made 12 years ago.
+ The artwork is decent, despite being a stick game.
+ The game is passable; some effort was obviously put into it and I've seen much worse.
- The levels are far far too long. Instead of having 4 long ass boring levels you should have more levels that are much shorter. Or if you don't feel up to that, at least make the 4 levels shorter (5 waves max).
- The game is far too easy. The game doesn't even come close to having any difficulty until the last wave or two of the 4th level. Even then it's simple due to the spray and pray automatic weapons you get.
- Money becomes useless quickly. After the 2nd level I had all 4 weapons.
- The music loop is very grating and repetitive.
* More scenes that are shorter.
* More things to spend money on (various other upgrades, more weapons, etc)
* Difficulty setting (with the current game being labeled easy)
* Limited ammo
Very cool game, instantly became one of my favorites!
+ Great unit variety with some interesting upgrade options
+ Combat is fluid and challenging without being overly difficult
+ Game is long enough to provide hours of entertainment (when counting medal hunting)
- Some of the achievements didn't work for me. I have the All Stars medal but didn't get quite a few of the others (100, Lightning, Strike, Damage Bringer, Elite & Survived). Not a huge deal, and I see that many other people have earned these, so I don't know what to say.
- Glitch: When purchasing units, if you click the unit icon very fast, you can buy 2 or 3 of that unit before the cooldown starts. Using an autoclicker is the best way to do this. I'd look at fixing that if you can.
* While the unit balance is good over-all, there are a few units that lag behind:
* Swordmasters are worthless. I always hated the missions when I started with these guys. They are way too squishy for being melee and don't have any redeeming value (archers and mages are better dps and they can do it from range). Unlike rogues, they aren't particularly fast or have stealth, so they really aren't good for anything. I'd improve their armor value, or make their damage much better to compensate for being so squishy.
* Thieves in general did not feel needed in any mission. They require the most skill of any unit class but don't really reward you for their use. Snipers are much easier to use and are overall better for picking off enemy mages. Still, they are fun to use and I don't know how you'd improve them without making them overpowered.
* Black Mages pale in usefulness compared to Red Mages. Their high single target damage doesn't come close to being as good as Red Mage's AoE damage. To make matters worse, their spells are really bad. Curse does not last long enough or have a large enough effect, and Mind Control is laughably bad. Meteor is better than both of these spells combined, which makes Black Mages not worth buying outside of earning their achievements.
* Monks are similarly just not as good as Clerics. The main problem is their protection spell's AOE is not large enough to protect the front-line warriors, where it's needed. If you gave it a large AOE boost, monks would be much closer to Clerics in power.
Final Words: Great game, I had a blast playing through it. Aside from some minor balance observations and the glitch I mentioned, this game is perfect.
Verdict: 5/5, 9/10
Mediocre avoid-the-shit game.
+ Skill based rather than luck based, in that the shit always comes right at you.
+ The bacon looks appetizing. Mmm, dead pig meat.
- Boring as hell and repetitive. If this really is a remake, I hope you have better material than this.
- Add power ups
- Different shape/speed of the bacon (not all bacon is created equal)
- Upgrades? I'm reaching here.
Verdict: 2/5, 3/10. It's okay.
Yeah I suppose. I mainly made this to flex my flash "muscles".
Decent game but I played it with an Xbox 360 controller and I found the inverted Y axis to be annoying. An option to turn that off would be great.
Also, the random fireballs from the sky seem way too hard to avoid. Maybe an indicator on the ground of where they will hit would help.
Verdict: 7/10, 4/5
It seems that in some driver versions of gamepad axis can be inverted. I'll add the option to invert the axes in the game.
Meteorites have a visual indicator that indicates where the meteorite will fall, as well as an audible warning. Probably you have not seen it :)
Thanks for feedback!
UPD: In the version 1.3 added invert Y-axis option to the pause screen. Thanks again! :)
Overview: Largely fun time-waster not without its flaws, though these aren't game-disruptively bad.
+ Great timewaster with interesting power-up and upgrade systems.
+ The game's difficulty never wavered to become overly simple due to upgrades nor did it become overly hard.
- Grenades are useless. The grenadier units and the upgrade for riflemen to fire grenades are to be avoided. These upgrades actually hurt you because of how weak these units are.
- The bomber runs can be very difficult to avoid at times, especially when combined with an enemy vehicle rush.
Final Words: Play this game if you've got time to waste and want to spend it playing something enjoyable. If you're looking for something truly great and with depth, look elsewhere.
Simple upgrade game with a few flaws. Although it's enjoyable, it suffers from its own simplicity and randomness.
+ Addictive shooter game with a nice Halloween feel and fitting music.
+ The recoil system is a very nice touch and sets it apart from similar games in the genre.
+ It gets intense picking what to shoot at later on. Some actual thought goes into what you should shoot first, rather than most shooters that just emphasize shooting everything as close as possible as fast as possible.
- The bonuses are completely random. This has been touched on by others, but it really is the biggest fault with this game. The harder sections can be passed with brute skill, but you will need luck sooner or later to get a slow, shield or preferably a bomb.
- Presentation is poor. I get the feeling this game was built on game-play and not on flashy effects, but this area could use a bit of work nonetheless.
- I did find one (minor) glitch. You need to have more money than what is required to buy an upgrade. IE: to buy a $3000 upgrade, you strangely need to have $3001 to buy it, but will be charged the correct $3000. Again, very minor glitch but it can be tedious for those that encounter it.
Verdict: 7/10, 3/5
Thanks for taking the time to write a decent review, it's really helpfull. I'll make work of that glitch later today. I'm happy you pointed it.
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